Exodus: An Exploration for the True Science Fiction Enthusiast.

For a distinct breed of science-fiction enthusiast, the unveiling of Exodus stood as the biggest news from a prestigious gaming awards ceremony. Curiously, those very fans might not have grasped its full implications during the initial showcase.

Exodus, the first project from a recently established studio staffed with veteran talent from a renowned RPG developer, was originally unveiled a couple of years prior. At the latest event, the development team provided an projected release window of 2027, accompanied by a action-packed trailer. Prior to this reveal, the studio's leadership detailed some of the grounded scientific concepts that underpin for the game's universe: relativistic time effects, genetic alteration, and interstellar colonization. These are all inherently heady ideas, which are particularly tough to express in a brief, marketing-driven trailer.

“I would have preferred some of those fascinating and fresh ideas were highlighted in the trailer. All I saw was ‘generic man in space,’” wrote one commenter. Another quipped, “My impression was ‘this is like a well-known space opera RPG at home.’” Reactions in fan hubs were correspondingly mixed.

The trailer's focus undoubtedly is logical from a business standpoint. When trying to capture attention during a lengthy deluge of game announcements, what sells better: A team debating the finer points of relativity? Or giant robots combusting while additional mechs shoot plasma from their faces? However, in prioritizing spectacle, the developers neglected to include the subtler elements that make Exodus one of the more exciting concept-driven games coming soon. Let's break it down.


Evolved or Alien?

Does Exodus contain aliens? Perhaps. That's complicated. Consider that scene near the beginning of the trailer, featuring a bipedal figure with metallic skin and metal components integrated into their form. That was certainly an alien, correct? Ultimately hinges on your interpretation regarding one of the game's core existential inquiries: If you applied Ship of Theseus reasoning to the human DNA, is what is left still humanity?

“We want the Celestials... for a player that isn't invest large amounts of time into absorbing the lore, to still comprehend the basic premise that they're advanced humans, understand that they’re an antagonist you have to confront... But also, importantly, make sure it's enjoyable and that they're impressive and that they are satisfying to challenge,” explained the studio's head.

Understanding how these alien-seeming beings aren't by definition aliens requires wrestling with enormous expanses of both space and history. Time dilation — the relativistic effect that time moves at a reduced rate for faster-moving objects — is an fundamental scientific basis of Exodus’ narrative setting. Here are the fundamentals: Humanity evacuates a desiccated Earth in the 23rd century for a far-off corner of the Milky Way. Due to time dilation, some human colonists arrive centuries before others. Those early arrivals radically altered their DNA and adopted the “Celestial” moniker.

“There’s different levels of evolution. The people who got to the Centauri cluster first... had tens of thousands of years of evolution into the Celestials... They really see standard humans as essentially backwards, inferior, not really fit for the dominant positions of society,” stated the game's story head.

Exodus is set approximately 40,000 years in the future. Ponder that timeframe — that's effectively all of human civilization repeated ten times over. Now think about what humans would evolve into if they spent ten entire human histories advancing the limits of genetic manipulation. You would never identify the result as human. You might even believe you're seeing an alien. The most fearsome strain of Celestial, known as the Mara-Yama, can take multiple forms. Some possess sharp teeth and claws and stand nine feet tall. Others are covered in chitinous shells. According to expanded universe lore, when Mara-Yama travel between stars, their physical forms can break down into little more than a fleshy blob attached to a head.


Building a Sci-Fi Canon

Amidst the detonations, energy weapons, and war beasts, you might have caught snippets of otherworldly technology in the trailer. The protagonist, Jun Aslan, uses a metallic machine that emanates a violet glow. A spaceship flies into a portal and disappears at incredible speed. This all seems outside human achievement, the kind of tech linked to a Kardashev Scale-topping civilization. Yet, these are further examples of concepts that appear alien but are firmly grounded in our species' own journey.

Beyond the core development team, the Exodus canon is being expanded by what the narrative lead called a duo of “renowned authors.” One bestselling author has already published a lengthy novel set in the universe, with another planned, while another prolific writer has contributed a series of short stories. Enlisting such established science-fiction minds into the world years before the game's release has permitted the studio to develop a layered fictional universe as a framework for the game.

“It was really a joint venture. We had set some parameters, and working with him, he would have ideas... and we would work to see how they all fit together... With someone so talented, you don't want to limit him. You want to give him latitude,” the narrative director said of the collaboration.

One interesting scene shows Jun seemingly shape the ground beneath him, fashioning stone into a instant bridge. This material, called livestone, reacts to neural commands from Celestials or a specific human subclass — descendants of later human arrivals who were allowed certain technologies by the Celestials. Since Jun demonstrates this ability, questions are raised about his origins.

“Jun's not exactly a Uranic human... Jun is sort of a modified version, for want of a better term,” clarified the writer, stating that the ability to use Celestial technology is a “central mechanic of the game.”

The vast scale of the Exodus setting — both in distance and historical time — means there is abundant room for diverse stories to be told, using the same universe without risking interference.


Stories Within the Void

Although Exodus has been in development for a couple of years and is still distant, several stories have already been told within its universe. The first major novel delves into the connection between a Uranic human and a woman whose ship arrived many millennia later than planned, making Celestials completely alien to her experience. An episode of a streaming show recounts a heartbreaking story about a father pursuing his daughter across star systems, with time dilation causing profound effects on their family; by the time he finds her, she has lived a lifetime.

The game itself is centered on “Jun’s story,” set on the planet Lidon — a world largely abandoned by Celestials that has become a refuge. A corrupting influence known as “the Rot” has begun eating away at everything, including critical life support systems, and Jun must harness his unusual powers to {find a solution|stop

Shelby Brooks
Shelby Brooks

A seasoned real estate expert specializing in luxury properties in Italy, with over 15 years of experience in the Capri market.